Duel Commander

The official website and your best resource for MTG duel Commander games. Rules, French banlists, news, blog posts and announcements from the committee.

Sep

26

SEPTEMBER 2016 RULES / BANLIST UPDATE

By The Duel Commander rules committee

Duel Commander players, before we go into more details, here is the banlist update for September:

No card changes.

The Committee, with feedback from our Regional Coordinators and Consultants, and most important players (from local players, Duel Commander fanatics and even a former World Champion) have come to the conclusion that the current banlist philosophy isn’t efficient.
The attempt to lower the power level and dominance of Blue-based control and Green-based Elf decks in the current 30 life environment hasn’t been successful. Decks structured by Red, Black or White continue to fail to perform consistently. It is clear that solving this problem would require many bans and will greatly denature the format. The Committee has come to the conclusion that a major rules change is necessary to alleviate the inherent imbalance in the format.

Starting with the Commander 2016 update (on November 11th, 2016), Duel Commander will be played with 20 life points instead of 30.

First, to address the timing of the announcement.
The Committee wants to make sure that all players have time to adapt to the upcoming change. It would be unfair and disruptive to make such a large change without prior announcement. Tournaments run between now and the November update can choose to run at either 30 or 20 life points in the interim. However, 30 starting life points will no longer be supported after the Commander 2016 update.
Second, about the rules change itself. A higher than 20 life total is a relic from the original multiplayer EDH format. However, Magic: The Gathering cards are designed for 20 total life points games being played in duel, the most played variant of the game. A healthy format is about a balance between aggressive and control strategies, along with a few combos. So far, in Duel Commander there are few powerful aggressive decks – the most played decks are a split between control and combo. Starting with 20 life will change that. Aggressive decks will now be able to enter the format. These life totals will also help keeping decent rounds lengths and, therefore, more enjoyable tournaments.
Third, the switch to 20 life will come with card unbans. Many cards that are overpowered in the 30 life format have the possibility to be unbanned in the 20 life format going forward. Not everything will be unbanned at once as some testing and data are still required. However, there will be at least five card unbans in the Commander 2016 update alongside the 20 life points update.

Thanks again to the community for your fantastic feedback. We hope that you continue to enjoy Duel Commander in the future!

These changes apply on September 26, 2016. The next announcements will be published on November 11, 2016 (applying on November 12, 2016).

Until then, we wish you all many good games! 🙂

Jul

18

JULY 2016 RULES / BANLIST UPDATE | ELDRITCH MOON

By The Duel Commander rules committee

Since our last announcement, we were able to observe a slight expansion in the current metagame, driven by a growing representation of active archetypes (like Abzan/mono white/mono red/Rakdos/Gruul/Selesnya/etc.).
We are still far away from reaching a proper balance in the archetypes statistics. Yet, this is a first step towards the expected diversity we want for our favourite game format.
We still noticed that the proportions of control and combo decks are still way too high. The various communities (Italy, France, USA, Russia, etc.) gave us a lot of worried feedback about the dominance of blue-based decks in the current format as those lines are being written.
The present announcement therefore aims at continuing the movement we startled during the April 2016 update, with the banishment of commanders and non-commander cards that favoured the oppressing “Control/Combo/Elves” triptych.

Changes:

Regarding lists
The concept of watchlist is no more. We once introduced it so as for us to be transparent, and also in order to avoid the bitter sensation of having one’s commander banned on a Monday while having a tournament to play with it on a Saturday to anyone.
The anxiety that comes out of this list, as well as impulsive reactions and sterile controversies it generates are the reasons why we are actually removing this list.
Please, just note that Jenara players shouldn’t be scared about having their commander banned, for we were actually removing this card from the watchlist (if it still was published).

These changes apply on July 22, 2016. The next announcements will be published on September 26, 2016 (applying on September 30, 2016).

Until then, we wish you all many good games! 🙂

Further individual explanations:

Marath, Will of the Wild
Marath, Will of the Wild is especially oppressive towards creature-based decks, by design. Its ability allows it to eliminate other creatures without even fighting them.
Its low casting cost, along with its colours allow it to hit the battlefield on turn 2. Yet, as games last, it remains very powerful. Marath, Will of the Wild is part of lots of cards affinities/combos like Earthcraft, Skullclamp, Basilisk Collar, etc. Decks that are based on this commander also include other combos, like the ones based on Kiki-Jiki, The Mirror Breaker, that also reinforce the strength of the whole deck.
Marath, Will of the Wild really threatens the diversity we wish to see in the format and is therefore banned as a commander in Duel Commander games.

Necrotic Ooze
Necrotic Ooze is the key element of a combo that is available to many great decks in the format (Sidisi, Undead Vizier and GBx decks). The fact that this particular combo can’t even be disrupted by almost any removal spell makes it so oppressive that we decided to ban Necrotic Ooze.

Dig Through Time
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already, regarding the format. Yet, doing so among a choice of seven cards, at instant speed, makes this card even less acceptable. Even when played in decks where allowing the 6-mana delve alternative casting cost payment is quite hard, doing so for 3-5 mana still ain’t really acceptable. Dig Through Time is therefore banned.

Treasure Cruise
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already.
Drawing three cards for 1 mana cost in a late game shouldn’t be tolerated either and generates an imbalance as it resolves.
For those reasons, Treasure Cruise is now banned.
One last word regarding the old watchlist, though: this card was never added to the watchlist, for this is not a commander card. Removing it from legal cards in the format doesn’t break any archetype, plus the card does not require money investment for anyone.

(article cover art © Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved )

Apr

4

APRIL 2016 RULES / BANLIST UPDATE

By The Duel Commander rules committee

Duel Commander kept looking the same over the last months. That is: a barren confrontation between two main archetypes: blue decks, which are mostly based on “counterspell”-like cards and effects as a defensive barrier, and green decks, filled with “mana dorks” (cheap mana-producing creatures) and commander interactions in order to generate a resource gap between players.
We’ve let the format go that way for a long time, hoping for it to regulate naturally. Unfortunately, over the last months, that phenomenon intensified, crystallizing the format and revolving it around those two basic archetypes.

top
(stats based on the last months, according to major events results)

Such a freeze of the metagame could be linked to several factors. The quality of the most played cards that belong to those colors, the important redundancy of their core effects, or even the game format rules are often blamed. On the other side, we noted that the duality of the current format is significantly stressed by an element that we cherish within the format: the disparity of commander cards.
Indeed, those two archetypes dominate the format thanks to a bunch of overpowered commanders that threaten the diversity of the format.
The reasons behind this hegemony often cumulate:

  • They make use of some abilities that provide an unbalanced advantage over several strategies or threat-handling means.
  • Their abilities abuse structural benefits and overpowered cards that their colors give access to.
  • Their raw statistics make them better than most other substitutes within the same archetypes.
  • The changes from today’s rules and bans updates aim at partially correcting this problem, so as to reverse the “immobilism trend” that our favourite format is now going through.

    Changes:

  • Tasigur, the Golden Fang is now banned as a commander only.
  • Yisan, the Wanderer Bard is now banned as a commander only.
  • Gaea’s Cradle is now banned.
  • Marath, Will of the Wild is added to the watchlist.
  • Animar, Soul of Elements is added to the watchlist.
  • Narset, Enlightened Master is added to the watchlist.
  • Jenara, Asura of War is added to the watchlist.
  • Cataclysm is removed from the watchlist.
  • Reminders:

    The watchlist is made for dangerous cards that could end up being banned (this is a change from previous listing systems, see below).
    Before this update, Cataclysm was on the watchlist.
    Necrotic Ooze and Dig through time remain on the watchlist.

    Regarding lists
    We chose to unify the previously existing Orange and Red watchlists. The information they provided was complex and was all in all irrelevant. This double watchlist system didn’t bring a lot of positive things to us, although it never got annoying when we had to take decisions. A commander should still, except in some cases, end up on the watchlist before it gets eventually banned.
    A note regarding colored mana and mana pools
    Previously, the rule regarding the producing of colored mana was as follows: “If a player would add colored mana to his or her mana pool that is outside the color identity of his or her commander, that player adds colorless mana instead.”.
    This rule is now removed, as stated in the (upcoming) Duel Commander comprehensive rules:

    500.5. Colored mana in pools
    While DC used to follow a different rule for colored mana into mana pools, no additional rule modifies the official Magic The Gathering rules when regarding colored mana. Please note this is not the case anymore since April 8th, 2016. All the texts that are printed on cards apply. If a player would add colored mana to his or her mana pool that is not in his or her commander’s color identity, the players effectively adds the mana to his or her mana pool, like in any other game, and may spend it like in any other game.

    These changes apply on April 8, 2016. Of course, you can still contact us via our Facebook page. The next announcements will be published on July 18, 2016 (applying on July 22, 2016).

    Until then, we wish you all many good games!

    Further individual explanations:
    Tasigur, the Golden Fang
    Tasigur, the Golden Fang makes all other control commanders look ridiculous, when compared to it, mostly thanks to its ridiculous casting cost ({B} + delve casting cost payment mechanic). Such a quality allows it to exhaust all possible answers from opponents, as well as to winning a “counterspell battle”, even though being the card that settles such battles. The rest of the decks can solely be made of “reaction” cards (spot/mass removals, for example), for Tasigur, the Golden Fang is an oppressive threat whatsoever. Last but not the least, this card interacts strongly with other cards like Life from the loam or Upheaval. For all those reasons, Tasigur, the Golden Fang is now banned as a commander only.

    Yisan, the Wanderer Bard
    Yisan, the Wanderer Bard is a green commander that has a huge impact on the battlefield, that only costs three mana and that can therefore enter the battlefield on turn two very often, via a turn one/two accelerator. We are deeply persuaded that such commanders harm the format. Yisan, the Wanderer Bard is de facto a quick card advantage source that grows quickly, and that therefore produces fantastically responsive and explosive games. It is so dangerous for the format that its mere presence forces opponents to make very costly adaptations. Yisan, the Wanderer Bard is therefore banned as a commander only, so as to maintain more balance in the format.

    Gaea’s Cradle
    Gaea’s cradle allows players to develop their deck strategies roughly and suddenly. Being particularly hard to stop when playing active decklists, its presence in the metagame reinforces control decks, which end up being the only decks that are able to handle a wide number of opponent creatures. It also amplifies the existing cleavage between active, green-based decks and other non-explosive decks. For having a very negative impact on the format, Gaea’s cradle is now banned.

    Narset, Enlightened Master
    If Tasigur, the Golden Fang is clearly the best commander for a “draw-go” strategy, Narset, Enlightened Master is the best commander for a “tapped out” strategy. Having considered this major strategic alternative, that Narset/Tasigur duet also covers the whole spectrum of colors and outmatches all other legendary blue creatures. In order to maintain the format balance and its diversity, we chose to add Narset, Enlightened Master to the watchlist.

    Marath, Will of the Wild
    As a commander that takes some advantage from the commander casting tax, Marath, Will of the Wild is a commander that scales its power as the games go on. It is very hostile to all creature-based decks and therefore cleans up the format for blue control decks.
    Since its metagame presence remains a leash to all agressive strategies, we are adding Marath, Will of the Wild to the watchlist.

    Animar, Soul of Elements
    Animar, Soul of Elements is a green commander with a very high impact, that only costs three mana and can therefore enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. We have long waited before adding Animar, Soul of Elements to a watchlist, for decklists built around it remain very original and unique. Despite all that waiting time, the explosiveness of the deck and the lack of interactions with opponents (mostly due to its protection effects) forced us to add this card to the watchlist.

    Jenara, Asura of War
    Jenara, Asura of War is another green commander with a high impact on games, that costs three mana, and can also enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. Jenara, Asura of War is another case of commander that is very well adapted to play a large amount of counterspell-like cards. It belongs therefore to the two categories we described up above: blue decks and green decks. We decided to add this card to the watchlist for those reasons.

    Cataclysm
    Cataclysm is a spectacular card that allows a player who is being strangled in an adapted situation to annihilate almost any opposing force. Yet, its impact depends a lot on the situation and alternates between a risky move (most of the time) and a determining move (rarely). Such a card is not truly unbalanced and accessing it is quite limited. White is the fourth most played color in Duel Commander. We think it would be a mistake from us to deprive this color of such an attractive card. Plus, it is already integrated in most of the decks that need it. For all those reasons, we removed Cataclysm from the watchlist.

    The following two cards remain in the watchlist:
    Dig Through Time
    Dig through time remains watched, yet still legal, for all the reasons we described earlier when it was added to the watchlist.

    Necrotic Ooze
    Regarding Necrotic Ooze, we keep an eye on this card, which is the core of an extremely non-interactive combo. We chose to balance the format using commander cards rather than specific, individual, non-commander cards (which would require an overly high amount of banned cards).

    Jan

    20

    Demonic Tournament Commander #6 03/13

    By Tournament announcement

    The “Demonic Tournament Commander” tents to beat its own world record established during its last edition of june (181 players). Come to help us by participating in this 6th edition there or support by looking us at the live video coverage !

      Main event :

    Format : Duel Commander.
    French rules and french ban-list : http://duelcommander.com/fr/banlist/

      Date :

    Main-event : March 13, 2016
    Format : Duel Commander
    Registration : 08:00 – 08:45
    Start : 09:00

    Last Chance Trial : March 12, 2016
    Format : Duel Commander
    Registration : 09:00 – 09:45
    Start : 10:00
    Swiss tournament and top 8 for single elimination

      Venue :

    MJC ROUEN rive gauche, place des Faïenciers, ROUEN, NORMANDIE, FRANCE.

    Keep in mind the Demonic Tournament Commander will be capped at 200 players so as to welcome you comfortably.

      Main event registration :

    Entry Fee : 15€ check or cash, 16.50€ online, 20€ on site or online on saturday, 25€ on site on sunday morning.

    Online registration. Register before Friday, March 11th 2016.

    Check registration :
    Payment by check payable to order of “IDCARTES” at this adress :
    Association IDCartes, BL07, maison des association, 11 avenue pasteur, 76000 ROUEN, FRANCE.

    Thank you don’t forget to specify your LAST NAME/FIRST NAME/DCI NUMBER
    Please note that check registration is possible if the letter arrived before Friday March 12.

    Cash registration :
    Payment by cash at this adresse :
    QG des Avenjoueurs, 18 rue des fossés Louis VIII, ROUEN
    Tuesday – Saturday 12:00 – 00:00

    Please note that all registrations are non-modifiable and non-refundable.

    Last Chance trial registration :
    10€ check ou cash on site saturday morning.
    Prizes based on the number of players.

      Prizes :

    Last Chance Trial winner and players in TOP8 earns also a DTC’s Playmat.

    Main event prizes :
    1st – German Underground Sea, Limited edition black border
    2nd – French Volcanic Island, Limited edition black vorder
    3-4 – Polluted Delta, Expedition Battle for Zendikar
    5-8 – Gaea’s Cradle, Urza’s Saga

    Players with X-2 : 20€ voucher for « card painters » or for the shop on site.
    For all others : a random card of commander from 1 to 15€ and a deckbox and goodies at random.

      Useful info :

    A catering will serve you all 2 days long.
    A shop will be present all Sunday long : Biverboat.

    A live video coverage with comments in English will be realized during the Swiss rounds and the TOP8 by Tolski of Ogaming.tv !

    A photo coverage will be realized during all the tournament in our Facebook : Demonic Tournament Commander – EDH à ROUEN and our Twitter : @IDCartes

    More informations in our forum.
    Or send me an e-mail

      Parking and hotels near the room :

    The biggest parking lots near the room is that of Mall Saint-Sever, at 5 minutes’ walk to the room. This parking lots is free on sunday.

    The Underground connects you directly from Rouen’s train station. Get off at “Saint-Sever” (Direction “Georges Braque” or “Technopole”) and the room is in front of you after passing under the arc.

    The nearest hotel is this one :
    Ibis Hotel Rouen centre ville rive gauche
    44 rue Amiral Cecille
    ROUEN SAINT SEVER
    76100 ROUEN
    FRANCE

    Jan

    18

    OATH OF THE GATEWATCH / JANUARY 2016 RULES / BANLIST UPDATE

    By The Duel Commander rules committee

    Duel Commander gets played more and more in the world, and regional coordinators have joined the committee to help us take the worldwide community into account.
    We want to thank the coordinators for their help and we also want to thank all of you who participate in the expansion of Duel Commander.

    Changes:

    Reminders:

    • The Orange List is made for the dangerous cards that could end up being banned.
    • The Red List is for the most threatening cards, that are very likely to end up being banned in the upcoming months.
    • Before this update, no cards were on the Red List.
    • Gaea’s cradle and Dig through time remain on the Orange List.

    About the Oath of The Gatewatch additions and mechanics:

    New cards from the latest edition and their new symbol for colorless mana.
    The commander rules indicate that adding mana of any color to your mana pool that is not part of your Commander’s color identity gives colorless mana instead. Colorless mana obtained this way can be used to cast spells and use abilities that require “true colorless” mana (the new “◇” symbol replacing the ① for costs). Cards which generate mana of any color (for example: City of Brass, Coalition Relic, Birds of paradise, …) allow their controllers to use cards that require “true colorless” mana if your commander doesn’t have a 5-color identity, for example.
    These changes apply on January 22, 2016. Of course, you can still contact us via our email or Facebook page. The next announcements will be published on April 4, 2016 (applying on April 8, 2016).
    Until then, we wish you all many good games!

    Further indivudual explanations:

    Cataclysm: Cataclysm is a card with a very high power level and that requires a specific setup to really shine. That was relatively easy to set up when Mystical Tutor was legal, since it allowed players to either find a necessary piece of disruption or a perfectly-timed Cataclysm. Now that Mystical Tutor is banned, the card should be less regularly backbreaking than it used to be. Besides, the decks that will benefit the most from that unban aren’t the best positionned in the format (Abzan Disrupt / Geist of Saint Traft / Grand Arbiter Augustin IV).
    Tasigur, the Golden Fang: When considered as a commander, Tasigur, the Golden Fang exploits all of its characteristics. First, the Delve ability will interact with the “commander tax“. If the Delve capacity was originally designed to apply to a fixed proportion of the mana cost of a spell (eg. 75% for Dig through time and 83% for Tasigur, the Golden Fang), the interaction between the Delve capacity and the “commander tax” breaks this balance (defined by the design of the card). Thus, with the first two commander taxes additional costs payments, the Delve capacity stretches from 83% to 87.5% of the final cost. This percentage increases with each and every new time one will pay the commander casting cost. The effect goes against the spirit of the “commander tax” rule. Another special feature of this very problematic card that Tasigur, the Golden Fang is, is the set of commander qualities that allow games based on this card to occupy a dominant position in Duel Commander. The commander’s color identity rule assigns one of the most possible versatile color combinations with blue, black and green. Its power / toughness design is very impacting for the games. It allows offering a strong and quick defense against the most aggressive decks while being a very good striker. Finally, Tasigur, the Golden Fang‘s activated ability brings additional critical resources on the long sides. Tasigur, the Golden Fang is a versatile Commander that can act on four zones of the game: the battlefield, the library, the graveyard and the hand, thanks to the extremely steady Delve ability and gives access to three dominant colors. Fate Reforged appeared a year ago, during which the card was temporarily placed in orange list (March-July 2015), the first tests demonstrated an enormous potential as a commander card and therefore a big pressure on other game formats. The superiority of Tasigur, the Golden Fang gets confirmed when it comes to driving a control strategy (which is traditionally powerful in singleton formats) and the results pulled from recent tournaments actually betray alarming performance as well as a threat for the balance of the format. This is the only commander which representativeness in top 8’s exceeded 10% since the adoption of the Vancouver mulligan, and several important tournaments resulted in Tasigur, the Golden Fang decks finals. Players from different communities have expressed their difficulties to stop such a progress and their fears regarding the diversity of the Duel commander format. This now leads us to add Tasigur, the Golden Fang (when considered as a commander) on the red list. This indicates, with very high probability, that it will end up being banned from Duel Commander as a commander for the next “Shadows over Innistrad” update, on April 2016.
    Necrotic Ooze: Necrotic Ooze is the key element of a combo that is available to many great decks in the format (Sidisi, Undead Vizier and GBx decks). The fact that this particular combo can’t be disrupted by a removal spell makes it quite oppressive.
    Yisan, the Wanderer Bard : Yisan, the Wanderer Bard is a commander that has the ability to search for a specific kind of card each turn, which places him in the same group as Zur, the Enchanter (currently banned from Duel Commander). Having access to cards like Quirion Ranger or Wirewood Symbiote turns it into a massive source of card advantage, a repetitive toolbox that is able to deal with almost any kind of permanent, and at a fast pace, without even having to play any other card from one’s hand.
    Dig through time: Control/blue remains one of the major archetype generators in the metagame. Dig through time is one of the weapons that allow to make cheap card advantage while continuing to control the middle game state and the late game state. Digging seven cards also allows it to regularly be a sort of “tutor” as well as a source of card advantage at a lower cost. Since the latest announcement, this card gave no reason to be moved further towards being banned, but we continue to keep an eye on it.
    Gaea’s cradle: Gaea’s cradle very quickly adds large amounts of mana in the game and is quite complicated to handle, since it’s a land card. This mana benefit is only effectively handled by playing mass creature-removal cards (or many spot-removal cards) and leaves almost no chances to aggressive strategies, which can be problematic for the balance of the format.

    Sep

    28

    Battle For Zendikar / September 2015 banlist / update

    By The Duel Commander rules committee

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    During the last three months, the format kept growing. We have been in contact with more and more communities, and we hope this will continue in the future.

    The card was creating a lot of fuss because of its power and its impact on the games’ durations. During those 6 months without restrictions, Top didn’t seem to have any positive impact on the format, powering up decks that were already dominant. That’s why Sensei’s divining top is now banned.

    • The Vancouver mulligan (the same as for sanctionned tournaments) is now the legal mulligan in Dual Commander.

    103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.

    Over the years, the partial mulligan has switched from a tool used to have less games lost on the starting hand to a powerful engine used in some strategies to take an early lead. During the last 3 months, we decided to test the Vancouver mulligan. It appears it still allows players to play real magic games while not threatening the balance between decks and strategies. It seemed like the optimal solution for the Dual Commander.

    These changes take effect on October 2nd, 2015

    Your feedback is welcome, as usual. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE.

    The next announcement is expected to be on January 18th, 2016 (effective January 22nd, 2016).

     

    The Duel Commander rules committee.

    View more >>.

    en

    Jul

    13

    Magic Origins banlist update

    By The Duel Commander rules committee

     

    Over the last three months, Duel Commander events have been more numerous and more populated. The player activity on all media was also very intensive. Such dynamics are very positive for the format and we hope that it will keep on going.

    Apart from Mystical Tutor, we are currently keeping a strong eye on several other cards. In order to bring you the most and clearer information we can, we created a public “watchlist”, that is divided into two categories, in which you’ll find all the cards that we think endanger the format stability. The Red List will be made of cards which ban is to be soon or very probable, and the Orange List will be made of less dangerous cards, still within acceptable bounds.

    The command zone rule has been modified. A commander will now be able to be put back to the Command Zone instead of going to its owner’s hand. This recent rules change has been added to multiplayer Commander recently. We chose to also have it apply to Duel Commander. This rule (named “Tuck Rule”) becomes now:

    Tuck rule :
    The commander can now be put back to the command zone any time it should go the the graveyard, to exile, to the library, or in its owner’s hand.

    These changes take effect on July 17th, 2015

    Your feedback is welcome, as usual. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE.

    The next announcement is expected to be on September 28th, 2015.

     

    The Duel Commander rules committee.

    View more >>.

    en

    Mar

    23

    Dragons Of Tarkir banlist update

    By The Duel Commander rules committee

    The format keeps growing, thanks to players’ involvement and thanks to new sets being released, especially the ones that are dedicated to Commander. Choices among new legendary creatures with a strong identity allow players to play a wide range of efficient strategies. We would like to promote such a diversity as much as possible. Having considered the current context, we do think players need a maximum number of possibilities to properly explore the current metagame. Nevertheless, we still have to restrict the overly fast pace of some unbalanced strategies.

    These changes take effect on March 23rd, 2015.
    More explanations can be found HERE.

    Your feedback is welcome, as usual. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE.

    The next announcement is expected to be on July 13th, 2015.

     

    The Duel Commander rules committee.

    en

    Jan

    19

    Fate Reforged banlist update

    By The Duel Commander rules committee

    Hello everybody,

    No changes.

    The metagame is still shifting and hasn’t stabilized. At the moment the format looks healthy so no changes appear necessary.

    We’ve added a one-page rules summary to the Resources page for easy distribution on tournaments.

    As usual we welcome your feedback. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE. The next announcement is expected to be on March 23rd, 2015.

    The Duel Commander rules committee.

    Nov

    3

    Commander 2014 banlist update

    By The Duel Commander rules committee

    Hello everybody,

    No changes.

    Commander 2014 looks like an exciting set with some never before seen mechanics. The set looks balanced overall and while there is of course a plethora of multiplayer-oriented cards, nothing immediately stands out as unfair for Duel Commander. So please enjoy the new release and keep innovating!

    As usual we welcome your feedback. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE. The next announcement is expected to be on January 19th, 2015.

    The Duel Commander rules committee.