sept.

26

SEPTEMBER 2016 RULES / BANLIST UPDATE

By The Duel Commander rules committee

Duel Commander players, before we go into more details, here is the banlist update for September:

No card changes.

The Committee, with feedback from our Regional Coordinators and Consultants, and most important players (from local players, Duel Commander fanatics and even a former World Champion) have come to the conclusion that the current banlist philosophy isn’t efficient.
The attempt to lower the power level and dominance of Blue-based control and Green-based Elf decks in the current 30 life environment hasn’t been successful. Decks structured by Red, Black or White continue to fail to perform consistently. It is clear that solving this problem would require many bans and will greatly denature the format. The Committee has come to the conclusion that a major rules change is necessary to alleviate the inherent imbalance in the format.

Starting with the Commander 2016 update (on November 11th, 2016), Duel Commander will be played with 20 life points instead of 30.

First, to address the timing of the announcement.
The Committee wants to make sure that all players have time to adapt to the upcoming change. It would be unfair and disruptive to make such a large change without prior announcement. Tournaments run between now and the November update can choose to run at either 30 or 20 life points in the interim. However, 30 starting life points will no longer be supported after the Commander 2016 update.
Second, about the rules change itself. A higher than 20 life total is a relic from the original multiplayer EDH format. However, Magic: The Gathering cards are designed for 20 total life points games being played in duel, the most played variant of the game. A healthy format is about a balance between aggressive and control strategies, along with a few combos. So far, in Duel Commander there are few powerful aggressive decks – the most played decks are a split between control and combo. Starting with 20 life will change that. Aggressive decks will now be able to enter the format. These life totals will also help keeping decent rounds lengths and, therefore, more enjoyable tournaments.
Third, the switch to 20 life will come with card unbans. Many cards that are overpowered in the 30 life format have the possibility to be unbanned in the 20 life format going forward. Not everything will be unbanned at once as some testing and data are still required. However, there will be at least five card unbans in the Commander 2016 update alongside the 20 life points update.

Thanks again to the community for your fantastic feedback. We hope that you continue to enjoy Duel Commander in the future!

These changes apply on September 26, 2016. The next announcements will be published on November 11, 2016 (applying on November 12, 2016).

Until then, we wish you all many good games! 🙂

juil.

18

JULY 2016 RULES / BANLIST UPDATE | ELDRITCH MOON

By The Duel Commander rules committee

Since our last announcement, we were able to observe a slight expansion in the current metagame, driven by a growing representation of active archetypes (like Abzan/mono white/mono red/Rakdos/Gruul/Selesnya/etc.).
We are still far away from reaching a proper balance in the archetypes statistics. Yet, this is a first step towards the expected diversity we want for our favourite game format.
We still noticed that the proportions of control and combo decks are still way too high. The various communities (Italy, France, USA, Russia, etc.) gave us a lot of worried feedback about the dominance of blue-based decks in the current format as those lines are being written.
The present announcement therefore aims at continuing the movement we startled during the April 2016 update, with the banishment of commanders and non-commander cards that favoured the oppressing “Control/Combo/Elves” triptych.

Changes:

Regarding lists
The concept of watchlist is no more. We once introduced it so as for us to be transparent, and also in order to avoid the bitter sensation of having one’s commander banned on a Monday while having a tournament to play with it on a Saturday to anyone.
The anxiety that comes out of this list, as well as impulsive reactions and sterile controversies it generates are the reasons why we are actually removing this list.
Please, just note that Jenara players shouldn’t be scared about having their commander banned, for we were actually removing this card from the watchlist (if it still was published).

These changes apply on July 22, 2016. The next announcements will be published on September 26, 2016 (applying on September 30, 2016).

Until then, we wish you all many good games! 🙂

Further individual explanations:

Marath, Will of the Wild
Marath, Will of the Wild is especially oppressive towards creature-based decks, by design. Its ability allows it to eliminate other creatures without even fighting them.
Its low casting cost, along with its colours allow it to hit the battlefield on turn 2. Yet, as games last, it remains very powerful. Marath, Will of the Wild is part of lots of cards affinities/combos like Earthcraft, Skullclamp, Basilisk Collar, etc. Decks that are based on this commander also include other combos, like the ones based on Kiki-Jiki, The Mirror Breaker, that also reinforce the strength of the whole deck.
Marath, Will of the Wild really threatens the diversity we wish to see in the format and is therefore banned as a commander in Duel Commander games.

Necrotic Ooze
Necrotic Ooze is the key element of a combo that is available to many great decks in the format (Sidisi, Undead Vizier and GBx decks). The fact that this particular combo can’t even be disrupted by almost any removal spell makes it so oppressive that we decided to ban Necrotic Ooze.

Dig Through Time
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already, regarding the format. Yet, doing so among a choice of seven cards, at instant speed, makes this card even less acceptable. Even when played in decks where allowing the 6-mana delve alternative casting cost payment is quite hard, doing so for 3-5 mana still ain’t really acceptable. Dig Through Time is therefore banned.

Treasure Cruise
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already.
Drawing three cards for 1 mana cost in a late game shouldn’t be tolerated either and generates an imbalance as it resolves.
For those reasons, Treasure Cruise is now banned.
One last word regarding the old watchlist, though: this card was never added to the watchlist, for this is not a commander card. Removing it from legal cards in the format doesn’t break any archetype, plus the card does not require money investment for anyone.

(article cover art © Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved )

avril

4

APRIL 2016 RULES / BANLIST UPDATE

By The Duel Commander rules committee

Duel Commander kept looking the same over the last months. That is: a barren confrontation between two main archetypes: blue decks, which are mostly based on “counterspell”-like cards and effects as a defensive barrier, and green decks, filled with “mana dorks” (cheap mana-producing creatures) and commander interactions in order to generate a resource gap between players.
We’ve let the format go that way for a long time, hoping for it to regulate naturally. Unfortunately, over the last months, that phenomenon intensified, crystallizing the format and revolving it around those two basic archetypes.

top
(stats based on the last months, according to major events results)

Such a freeze of the metagame could be linked to several factors. The quality of the most played cards that belong to those colors, the important redundancy of their core effects, or even the game format rules are often blamed. On the other side, we noted that the duality of the current format is significantly stressed by an element that we cherish within the format: the disparity of commander cards.
Indeed, those two archetypes dominate the format thanks to a bunch of overpowered commanders that threaten the diversity of the format.
The reasons behind this hegemony often cumulate:

  • They make use of some abilities that provide an unbalanced advantage over several strategies or threat-handling means.
  • Their abilities abuse structural benefits and overpowered cards that their colors give access to.
  • Their raw statistics make them better than most other substitutes within the same archetypes.
  • The changes from today’s rules and bans updates aim at partially correcting this problem, so as to reverse the “immobilism trend” that our favourite format is now going through.

    Changes:

  • Tasigur, the Golden Fang is now banned as a commander only.
  • Yisan, the Wanderer Bard is now banned as a commander only.
  • Gaea’s Cradle is now banned.
  • Marath, Will of the Wild is added to the watchlist.
  • Animar, Soul of Elements is added to the watchlist.
  • Narset, Enlightened Master is added to the watchlist.
  • Jenara, Asura of War is added to the watchlist.
  • Cataclysm is removed from the watchlist.
  • Reminders:

    The watchlist is made for dangerous cards that could end up being banned (this is a change from previous listing systems, see below).
    Before this update, Cataclysm was on the watchlist.
    Necrotic Ooze and Dig through time remain on the watchlist.

    Regarding lists
    We chose to unify the previously existing Orange and Red watchlists. The information they provided was complex and was all in all irrelevant. This double watchlist system didn’t bring a lot of positive things to us, although it never got annoying when we had to take decisions. A commander should still, except in some cases, end up on the watchlist before it gets eventually banned.
    A note regarding colored mana and mana pools
    Previously, the rule regarding the producing of colored mana was as follows: “If a player would add colored mana to his or her mana pool that is outside the color identity of his or her commander, that player adds colorless mana instead.”.
    This rule is now removed, as stated in the (upcoming) Duel Commander comprehensive rules:

    500.5. Colored mana in pools
    While DC used to follow a different rule for colored mana into mana pools, no additional rule modifies the official Magic The Gathering rules when regarding colored mana. Please note this is not the case anymore since April 8th, 2016. All the texts that are printed on cards apply. If a player would add colored mana to his or her mana pool that is not in his or her commander’s color identity, the players effectively adds the mana to his or her mana pool, like in any other game, and may spend it like in any other game.

    These changes apply on April 8, 2016. Of course, you can still contact us via our Facebook page. The next announcements will be published on July 18, 2016 (applying on July 22, 2016).

    Until then, we wish you all many good games!

    Further individual explanations:
    Tasigur, the Golden Fang
    Tasigur, the Golden Fang makes all other control commanders look ridiculous, when compared to it, mostly thanks to its ridiculous casting cost ({B} + delve casting cost payment mechanic). Such a quality allows it to exhaust all possible answers from opponents, as well as to winning a “counterspell battle”, even though being the card that settles such battles. The rest of the decks can solely be made of “reaction” cards (spot/mass removals, for example), for Tasigur, the Golden Fang is an oppressive threat whatsoever. Last but not the least, this card interacts strongly with other cards like Life from the loam or Upheaval. For all those reasons, Tasigur, the Golden Fang is now banned as a commander only.

    Yisan, the Wanderer Bard
    Yisan, the Wanderer Bard is a green commander that has a huge impact on the battlefield, that only costs three mana and that can therefore enter the battlefield on turn two very often, via a turn one/two accelerator. We are deeply persuaded that such commanders harm the format. Yisan, the Wanderer Bard is de facto a quick card advantage source that grows quickly, and that therefore produces fantastically responsive and explosive games. It is so dangerous for the format that its mere presence forces opponents to make very costly adaptations. Yisan, the Wanderer Bard is therefore banned as a commander only, so as to maintain more balance in the format.

    Gaea’s Cradle
    Gaea’s cradle allows players to develop their deck strategies roughly and suddenly. Being particularly hard to stop when playing active decklists, its presence in the metagame reinforces control decks, which end up being the only decks that are able to handle a wide number of opponent creatures. It also amplifies the existing cleavage between active, green-based decks and other non-explosive decks. For having a very negative impact on the format, Gaea’s cradle is now banned.

    Narset, Enlightened Master
    If Tasigur, the Golden Fang is clearly the best commander for a “draw-go” strategy, Narset, Enlightened Master is the best commander for a “tapped out” strategy. Having considered this major strategic alternative, that Narset/Tasigur duet also covers the whole spectrum of colors and outmatches all other legendary blue creatures. In order to maintain the format balance and its diversity, we chose to add Narset, Enlightened Master to the watchlist.

    Marath, Will of the Wild
    As a commander that takes some advantage from the commander casting tax, Marath, Will of the Wild is a commander that scales its power as the games go on. It is very hostile to all creature-based decks and therefore cleans up the format for blue control decks.
    Since its metagame presence remains a leash to all agressive strategies, we are adding Marath, Will of the Wild to the watchlist.

    Animar, Soul of Elements
    Animar, Soul of Elements is a green commander with a very high impact, that only costs three mana and can therefore enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. We have long waited before adding Animar, Soul of Elements to a watchlist, for decklists built around it remain very original and unique. Despite all that waiting time, the explosiveness of the deck and the lack of interactions with opponents (mostly due to its protection effects) forced us to add this card to the watchlist.

    Jenara, Asura of War
    Jenara, Asura of War is another green commander with a high impact on games, that costs three mana, and can also enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. Jenara, Asura of War is another case of commander that is very well adapted to play a large amount of counterspell-like cards. It belongs therefore to the two categories we described up above: blue decks and green decks. We decided to add this card to the watchlist for those reasons.

    Cataclysm
    Cataclysm is a spectacular card that allows a player who is being strangled in an adapted situation to annihilate almost any opposing force. Yet, its impact depends a lot on the situation and alternates between a risky move (most of the time) and a determining move (rarely). Such a card is not truly unbalanced and accessing it is quite limited. White is the fourth most played color in Duel Commander. We think it would be a mistake from us to deprive this color of such an attractive card. Plus, it is already integrated in most of the decks that need it. For all those reasons, we removed Cataclysm from the watchlist.

    The following two cards remain in the watchlist:
    Dig Through Time
    Dig through time remains watched, yet still legal, for all the reasons we described earlier when it was added to the watchlist.

    Necrotic Ooze
    Regarding Necrotic Ooze, we keep an eye on this card, which is the core of an extremely non-interactive combo. We chose to balance the format using commander cards rather than specific, individual, non-commander cards (which would require an overly high amount of banned cards).

    janv.

    18

    OATH OF THE GATEWATCH / JANUARY 2016 RULES / BANLIST UPDATE

    By The Duel Commander rules committee

    Duel Commander gets played more and more in the world, and regional coordinators have joined the committee to help us take the worldwide community into account.
    We want to thank the coordinators for their help and we also want to thank all of you who participate in the expansion of Duel Commander.

    Changes:

    Reminders:

    • The Orange List is made for the dangerous cards that could end up being banned.
    • The Red List is for the most threatening cards, that are very likely to end up being banned in the upcoming months.
    • Before this update, no cards were on the Red List.
    • Gaea’s cradle and Dig through time remain on the Orange List.

    About the Oath of The Gatewatch additions and mechanics:

    New cards from the latest edition and their new symbol for colorless mana.
    The commander rules indicate that adding mana of any color to your mana pool that is not part of your Commander’s color identity gives colorless mana instead. Colorless mana obtained this way can be used to cast spells and use abilities that require « true colorless » mana (the new “◇” symbol replacing the ① for costs). Cards which generate mana of any color (for example: City of Brass, Coalition Relic, Birds of paradise, …) allow their controllers to use cards that require « true colorless » mana if your commander doesn’t have a 5-color identity, for example.
    These changes apply on January 22, 2016. Of course, you can still contact us via our email or Facebook page. The next announcements will be published on April 4, 2016 (applying on April 8, 2016).
    Until then, we wish you all many good games!

    Further indivudual explanations:

    Cataclysm: Cataclysm is a card with a very high power level and that requires a specific setup to really shine. That was relatively easy to set up when Mystical Tutor was legal, since it allowed players to either find a necessary piece of disruption or a perfectly-timed Cataclysm. Now that Mystical Tutor is banned, the card should be less regularly backbreaking than it used to be. Besides, the decks that will benefit the most from that unban aren’t the best positionned in the format (Abzan Disrupt / Geist of Saint Traft / Grand Arbiter Augustin IV).
    Tasigur, the Golden Fang: When considered as a commander, Tasigur, the Golden Fang exploits all of its characteristics. First, the Delve ability will interact with the « commander tax« . If the Delve capacity was originally designed to apply to a fixed proportion of the mana cost of a spell (eg. 75% for Dig through time and 83% for Tasigur, the Golden Fang), the interaction between the Delve capacity and the « commander tax » breaks this balance (defined by the design of the card). Thus, with the first two commander taxes additional costs payments, the Delve capacity stretches from 83% to 87.5% of the final cost. This percentage increases with each and every new time one will pay the commander casting cost. The effect goes against the spirit of the « commander tax » rule. Another special feature of this very problematic card that Tasigur, the Golden Fang is, is the set of commander qualities that allow games based on this card to occupy a dominant position in Duel Commander. The commander’s color identity rule assigns one of the most possible versatile color combinations with blue, black and green. Its power / toughness design is very impacting for the games. It allows offering a strong and quick defense against the most aggressive decks while being a very good striker. Finally, Tasigur, the Golden Fang‘s activated ability brings additional critical resources on the long sides. Tasigur, the Golden Fang is a versatile Commander that can act on four zones of the game: the battlefield, the library, the graveyard and the hand, thanks to the extremely steady Delve ability and gives access to three dominant colors. Fate Reforged appeared a year ago, during which the card was temporarily placed in orange list (March-July 2015), the first tests demonstrated an enormous potential as a commander card and therefore a big pressure on other game formats. The superiority of Tasigur, the Golden Fang gets confirmed when it comes to driving a control strategy (which is traditionally powerful in singleton formats) and the results pulled from recent tournaments actually betray alarming performance as well as a threat for the balance of the format. This is the only commander which representativeness in top 8’s exceeded 10% since the adoption of the Vancouver mulligan, and several important tournaments resulted in Tasigur, the Golden Fang decks finals. Players from different communities have expressed their difficulties to stop such a progress and their fears regarding the diversity of the Duel commander format. This now leads us to add Tasigur, the Golden Fang (when considered as a commander) on the red list. This indicates, with very high probability, that it will end up being banned from Duel Commander as a commander for the next « Shadows over Innistrad » update, on April 2016.
    Necrotic Ooze: Necrotic Ooze is the key element of a combo that is available to many great decks in the format (Sidisi, Undead Vizier and GBx decks). The fact that this particular combo can’t be disrupted by a removal spell makes it quite oppressive.
    Yisan, the Wanderer Bard : Yisan, the Wanderer Bard is a commander that has the ability to search for a specific kind of card each turn, which places him in the same group as Zur, the Enchanter (currently banned from Duel Commander). Having access to cards like Quirion Ranger or Wirewood Symbiote turns it into a massive source of card advantage, a repetitive toolbox that is able to deal with almost any kind of permanent, and at a fast pace, without even having to play any other card from one’s hand.
    Dig through time: Control/blue remains one of the major archetype generators in the metagame. Dig through time is one of the weapons that allow to make cheap card advantage while continuing to control the middle game state and the late game state. Digging seven cards also allows it to regularly be a sort of « tutor » as well as a source of card advantage at a lower cost. Since the latest announcement, this card gave no reason to be moved further towards being banned, but we continue to keep an eye on it.
    Gaea’s cradle: Gaea’s cradle very quickly adds large amounts of mana in the game and is quite complicated to handle, since it’s a land card. This mana benefit is only effectively handled by playing mass creature-removal cards (or many spot-removal cards) and leaves almost no chances to aggressive strategies, which can be problematic for the balance of the format.

    sept.

    28

    Mise à jour de la banlist pour Battle For Zendikar / Septembre 2015

    By The Duel Commander rules committee

    FEAT20150309_9ztptahx61

     

    Au cours de ces trois derniers mois, le format a continué son essor. Le comité est entré en contact avec un nombre toujours plus grand de communautés sur tous les continents (Brésil, Italie, …) ! Le format se développe, les échanges permettent au metagame d’évoluer et de garder un format ouvert et dynamique.

    Faisant polémique pour sa puissance et son impact sur le temps des rondes, Sensei’s Divining Top n’a eu aucun impact positif sur le format depuis son autorisation. Elle avantage les decks déjà bien positionnés dans le metagame, et n’ayant pas besoin de cette arme supplémentaire. Sensei’s Divining Top est donc à présent bannie.

    • Le mulligan Vancouver (le même que pour les tournois approuvés) remplace le mulligan Paris-Normandie.

    103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.

    Le mulligan Paris-Normandie était passé d’un mécanisme conçu initialement pour minimiser le nombre de non-parties (ce qui est l’essence même du principe de mulligan) à un outil utilisé par certains decks comme élément stratégique de construction et de jeu. Le mulligan Vancouver n’implique pas de tels abus tout en permettant de limiter les non-parties. Il nous a semblé être la solution optimale.

    Ces changements prendront effet le 02 Octobre 2015.

    Vous pouvez bien entendu toujours nous contacter via l’adresse mail du site Duelcommander.com mais également échanger avec nous sur notre page facebook.

    La prochaine annonce sera faite le 18 Janvier 2016 (effective le 22 Janvier 2016). D’ici là, bon jeu à toutes et à tous !

    Lire la suite >>

    fr

    juil.

    13

    Mise à jour de la banlist pour Magic Origines

    By The Duel Commander rules committee

     

    Lors de ces trois derniers mois, les évènements organisés pour le Duel Commander ont été nombreux et de plus en plus fréquentés. L’activité des joueurs sur les médias fut, elle aussi, intense. Cette dynamique est très positive pour le format et nous espérons qu’elle se poursuive.

    En dehors de Mystical Tutor, nous surveillons très attentivement de nombreuses autres cartes. Afin de vous apporter une meilleure information, nous créons une « watchlist » publique divisée en deux catégories, où vous trouverez les cartes qui nous semblent nuire à la diversité et à l’équilibre du format. La Red List sera composée des cartes dont un bannissement à court / moyen terme est très probable, et la Orange List sera composée de cartes moins dangereuses, mais néanmoins proches de la limite acceptable.

    La règle concernant la zone de commandement est modifiée. Un général pourra à présent être remis en « Command Zone » lorsqu’il est renvoyé dans la main de son propriétaire. Ce changement de règle a récemment été acté pour le Commander multijoueur. Nous avons choisi de l’appliquer également en Duel Commander; cette règle (surnommée Tuck Rule) devient donc :

    Tuck rule :
    Le commandant peut être remis dans la zone de commandement à tout moment où il devrait être placé dans le cimetière, dans la zone d’exil, dans la bibliothèque, ou dans la main de son propriétaire.

    Ces changements prendront effet le 17 juillet 2015.

    Vous pouvez bien entendu toujours nous contacter via l’adresse mail du site Duelcommander.com mais également échanger avec nous sur notre page facebook.

    La prochaine annonce sera faite le 28 septembre 2015. D’ici là, bon jeu à toutes et à tous !

    Lire la suite >>

    fr

    mars

    23

    Mise à jour de la banlist pour Les Dragons De Tarkir

    By The Duel Commander rules committee

     

    Le format évolue grâce à la forte activité des joueurs et sous l’effet de l’intégration des éditions nouvelles, et surtout celles dédiées au Commander. Le panel des créatures légendaires avec une identité très forte est large et il permet de concevoir bon nombre de stratégies efficaces. Nous souhaitons cultiver cette diversité tant que possible. Dans ce contexte, nous pensons qu’il faut permettre aux joueurs de disposer d’un maximum de possibilités pour appréhender le metagame. Cependant, nous devons aussi brider l’explosivité de certaines combinaisons dont le deséquilibre a été constaté.

    Ces changements prendront effet le 23 mars 2015.

    Comme d’habitude nous sommes à votre écoute. Bien que nous lisions la plupart des forums, la meilleure façon de vous faire entendre est de nous écrire ICI.
    La prochaine annonce devrait être faite le 13 Juillet 2015.

    Lire la suite pour plus d’informations.

    fr

    janv.

    19

    Mise à jour de la banlist pour Destin Reforgé

    By The Duel Commander rules committee

    Bonjour à tous,

    Pas de changements.

    Le métagame est toujours en évolution et ne s’est pas stabilisé. Pour le moment, le format semble sain et aucun changement n’a l’air nécessaire.

    Nous avons ajouté un résumé de règles en une page à la page des Resources qui peut être pratique sur vos tournois.

    Comme d’habitude nous sommes à votre écoute. Bien que nous lisions la plupart des forums, la meilleure façon de vous faire entendre est de nous écrire ICI. La prochaine annonce devrait être faite le 23 mars 2015.

    Le comité de règles Duel Commander

    nov.

    3

    Mise à jour de la banlist pour Commander 2014

    By The Duel Commander rules committee

    Bonjour à tous,

    Pas de changements.

    Commander 2014 est une extension très intéressante avec des mécaniques encore jamais vue. L’extension a l’air plutôt équilibrée et bien qu’il y ait bien sûr énormément de cartes orientées multi-joueurs, il n’y a rien qui semble déséquilibré à première vue. Du coup, profitez bien des nouvelles cartes et continuez à innover !

    Comme d’habitude nous sommes à votre écoute. Bien que nous lisions la plupart des forums, la meilleure façon de vous faire entendre est de nous écrire ICI. La prochaine annonce devrait être faite le 19 janvier 2015.

    Le comité de règles Duel Commander

    sept.

    22

    Mise à jour de la banlist pour Khans de Tarkir

    By The Duel Commander rules committee

    Bonjour à tous,

    Pas de changements.

    Le métagame a pas mal changé depuis que nous avons retiré, cette année, les trois commandants les plus inéquitables. Le bleu n’est plus la couleur la plus fréquemment trouvée dans les decks de top 8. Bien que ce ne soit pas un but en soi, et nous n’essayons certainement pas d’empêcher les joueurs de jouer bleu, c’est un changement bienvenu qui donne leur chance à de nouvelles stratégies.

    À propos de Commander 2014 : comme ça a été révélé, chacun des 5 decks contiendra un plansewlaker pouvant être utilisé comme commandant. Contrairement à l’idée reçue, on ne pourra pas jouer n’importe quel planeswalker comme commandant. Seuls ceux ayant la capacité « [ceci] peut être votre commandant » pourront l’être. Le changement n’est donc pas si grand, toutefois nous l’accueillerons avec enthousiasme et pensons que le jeu résultant sera très intéressant.

    Comme pour chaque produit spécial, nous ferons une petite annonce à sa sortie, juste au cas où une carte dévastratrice en fasse partie – nous ne devrions rien bannir qui ne soit pas dans ce produit, ni aucun commandant (nous pourrons toutefois bannir un commandant lors des annonces liées aux extensions classiques de Magic).

    Comme d’habitude nous sommes à votre écoute. Bien que nous lisions la plupart des forums, la meilleure façon de vous faire entendre est de nous écrire ICI. La prochaine annonce devrait être faite le 3 novembre 2014.

    Le comité de règles Duel Commander