Sep

28

Battle For Zendikar / September 2015 banlist / update

By The Duel Commander rules committee

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During the last three months, the format kept growing. We have been in contact with more and more communities, and we hope this will continue in the future.

The card was creating a lot of fuss because of its power and its impact on the games’ durations. During those 6 months without restrictions, Top didn’t seem to have any positive impact on the format, powering up decks that were already dominant. That’s why Sensei’s divining top is now banned.

  • The Vancouver mulligan (the same as for sanctionned tournaments) is now the legal mulligan in Dual Commander.

103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.

Over the years, the partial mulligan has switched from a tool used to have less games lost on the starting hand to a powerful engine used in some strategies to take an early lead. During the last 3 months, we decided to test the Vancouver mulligan. It appears it still allows players to play real magic games while not threatening the balance between decks and strategies. It seemed like the optimal solution for the Dual Commander.

These changes take effect on October 2nd, 2015

Your feedback is welcome, as usual. While we read most of the forums out there, the best way to make yourself heard is by writing us HERE.

The next announcement is expected to be on January 18th, 2016 (effective January 22nd, 2016).

 

The Duel Commander rules committee.

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